VBrick M4 Server Appliance for VBrick DME Medium - rack-mountable - Xeon E5

Mfg.Part: CVC-DME-M4-M | CDW Part: 4236525 | UNSPSC: 43211501
Availability: Call
Was $14,345.00
$10,819.87 Advertised Price
Advertised Price
Lease Option ($303.93/month)
Note: Leasing is available to organizations only. Leasing is not available to individuals.
Product Details
  • Server
  • rack-mountable
  • 1 x Xeon E5-2630V3 / 2.4 GHz
  • RAM 16 GB
  • hot-swap
  • HDD 4 x 600 GB
  • monitor: none
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Product Overview

Main Features
  • Server
  • rack-mountable
  • 1 x Xeon E5-2630V3 / 2.4 GHz
  • RAM 16 GB
  • hot-swap
  • HDD 4 x 600 GB
  • monitor: none
Now it's easier to broadcast video efficiently to large audiences on all the devices they prefer. People in regional offices or on remote campuses can view high-definition video, either live or stored, without taxing data connections to a central site.

The VBrick Distributed Media Engine (DME) provides dynamic live stream creation, bandwidth optimization, and automated and intelligent video-on-demand (VoD) sharing and prepositioning. A typical deployment has one or more central DMEs connected to edge DMEs. A single stream of media from a central site can support tens of thousands of live views and then be stored locally for on-demand access by thousands more.

The DME also uses the DME Mesh, which is a set of technologies that provides a self-managing, self-optimizing ability to share, distribute, and cache VoD content Mesh capabilities also enable video content location across DMEs and first-request caching. This capability allows administrators to selectively preposition content, and enables DMEs to locate and pull that requested content from the closest DME on the network, using bandwidth and storage only when necessary. Focusing on these operational savings is a vital part of an eCDN that allows you to make high-quality video available to massive, geographically dispersed audiences, all without overloading your WAN. Plus, the DME supports video ingest and recording for a variety of endpoints, including popular smartphones and media tablets.